Install
- Download the .component (AU) or .vst3 file
- Copy to your plugin folder:
- Mac AU:
~/Library/Audio/Plug-Ins/Components/ - Mac VST3:
~/Library/Audio/Plug-Ins/VST3/ - Windows:
C:\Program Files\Common Files\VST3\
- Mac AU:
- Restart your DAW and scan for new plugins
Gatekeeper Note: If macOS blocks the plugin, go to System Preferences → Security & Privacy → General and click "Open Anyway."
Windows Note: If you see a WebView2 message, download Microsoft WebView2 Runtime from: https://developer.microsoft.com/en-us/microsoft-edge/webview2/
Your First 3D Soundscape
5-Minute Setup
- Insert Dunya on an audio track
- Set different delay times on each channel:
- CH1: 200ms
- CH2: 350ms
- CH3: 500ms
- Pan the channels:
- CH1: -50 (left)
- CH2: 0 (center)
- CH3: +50 (right)
- Add subtle modulation to each channel's LFO:
- Depth: 5-10%
- Rate: 0.3-0.8 Hz (different for each)
- Play something — you now have a three-dimensional delay space
Instant Sounds
| Goal | Settings |
|---|---|
| Subtle Space | Low feedback (20%), no effects, gentle panning |
| Rich Texture | Different effects per channel, moderate feedback |
| Rhythmic Complexity | Tempo-synced delays at different divisions |
| Ambient Wash | High feedback, LONG mode, slow LFO modulation |
| Complete Chaos | Enable effects, high feedback, cross-channel routing |
Three-Channel Architecture
Understanding the Split/Sum Concept
Your audio enters, passes through the Input Section (Drive/Type/Feedback Mode) and Global Filter, then splits into three parallel channels:
AUDIO IN → INPUT → FILTER → SPLIT → [CH1: Delay→Effect→Output]
→ [CH2: Delay→Effect→Output] → SUM → MASTER
→ [CH3: Delay→Effect→Output]
Why Three Channels?
- Stereo spreads — CH1 left, CH3 right
- Centered focus — CH2 center with different processing
- Serial chains — Route CH1 → CH2 → CH3 for cascading effects
- Cross-feedback — Send feedback between channels
- Parallel variations — Same source, three different treatments
Per-Channel Independence
Each channel has its own:
- BBD Delay — Time, feedback, mode, companding
- Delay LFO — Rate, depth, waveform, sync
- Effect — PS-1 Phaser / FSH-1 Filter S/H / Ludwig Phase II / Bypass
- Output — Level, pan, mute, solo
Main Sections
Global Filter (Moog-Style Ladder)
- Cutoff: 20 Hz – 12,000 Hz
- Resonance: 0–100% (self-oscillates at high values)
- Mode: LP / HP / BP
- Poles: 1-4 (6/12/18/24 dB/oct)
Filter LFO (FROM/TO System)
Instead of depth, define the sweep range directly:
- LFO From: Lower boundary (Hz)
- LFO To: Upper boundary (Hz)
- Rate: 0–20 Hz or tempo sync
Character Section
- Drive: 0–100% saturation
- Drive Mode: Ladder / BJT / JFET / TL072
- Feedback Mode: Clean / Analog / Dirty
- Drift: Thermal drift simulation
Per-Channel Delay
- Time: 20–800ms (SHORT: 40–400ms, LONG: 80–800ms)
- Feedback: 0–110%
- Companding: SA572 noise reduction
- Clock Bleed: Authentic BBD artifacts
Per-Channel Effects
- PS-1: 6-stage optical phaser with Leslie ramping
- FSH-1: Filter S/H with Sweep/Step/Glide modes
- Ludwig: Dual formant filter with "yoy-yoy" vowel sound
- Bypass: No effect processing
Patch Manager Basics
Opening Patch Manager
Click the PATCH button to open the visual routing canvas.
Split vs Route Modes
| Mode | Behavior |
|---|---|
| Split | Signal goes to BOTH destinations — original path continues AND copy goes to new destination |
| Route | Signal is REDIRECTED — original downstream is muted, all signal goes to new destination |
Quick Routing Examples
Serial Chain: Set CH2 BBD Input to "CH1 → Delay" with Route mode Parallel Effects: Set all Effect inputs to "Filter" with Split mode Cross-Feedback: Set CH1 FB Return to "CH2 → Output" with Split mode
Routing Presets
Quick presets available: Default, Serial, Parallel, Stereo, Feedback Loop, Delay Only, Effects Only
Modulation Matrix Basics
Opening Modulation Matrix
Click the MOD button to open the 16-slot modulation matrix.
Creating a Modulation
- Select a Source (LFO, Envelope, MIDI, etc.)
- Select a Destination (any parameter)
- Set the Amount (-100% to +100%)
- Enable the slot
Common Sources
| Source | Type | Best For |
|---|---|---|
| LFO 1/2/3 | Bipolar | Cyclic movement |
| Env 1/2/3 | Unipolar | Dynamics-based |
| Level 1/2/3 | Unipolar | Audio-reactive |
| Mod Wheel | Unipolar | Performance control |
| Random | Bipolar | Chaos and variation |
Quick Modulation Ideas
- Auto-pan: LFO → Channel Pan
- Dynamic delay: Envelope → Feedback (negative)
- Expression control: Mod Wheel → Mix
- Random variation: Random → Delay Time
Using As Individual Effects
Pure Filter Only
Set Mix to 0% on all delay channels. Use the global ladder filter alone.
Pure Delay Only
Set effect type to Bypass on all channels. Open filter cutoff fully.
Pure Effects Only
Use Patch Manager to route INPUT directly to EFFECT (bypassing delays).
Single Channel
Mute CH1 and CH3, use only CH2 for simpler setups.
Quick Tips
- FROM/TO LFO: Define sweep range in Hz, not percentages — much more intuitive
- Split mode: Safe for experimentation — original signal path stays intact
- Route mode: Use for clean serial chains without signal doubling
- Different times per channel: Creates 3D depth and polyrhythmic patterns
- Nivipedia: Click any unfamiliar term in the UI to learn what it means
- Quality modes: Use Draft for live, Studio/Ultra for mixing
- Tempo sync: Lock delays and LFOs to your DAW's tempo for tight rhythms
- Cross-feedback: Route CH outputs to other CH feedback returns for complexity
- Effects variety: Use different effects on each channel for rich textures
- Thermal drift: Enable for authentic analog "living" quality